Extension 6- Scheme for Creatio trial-and-error


We now have three ways how new manipulations may arise: Creatio plus, Creatio PCB and Creatio abstract. I think there is still a fourth one and this is based on a failed operation of Creation abstract. 

Let's look again at our intelligence model to make this clear:

A sitcode travels into the arsenal ribbon . It finds no match in a saved manipulation and applying Creatio plus and Abstract does not succeed either.

Now another creative process gets going: the trying on good luck of some random manipulations. Thus to perform a number of manipulations  which have not a single  reasoning as a basis but are intended to have his curiosity or drift (hunger, thirst, discomfort) to be satisfied.. Example:

A chimpanzee grooms  the coat of a congener and removes small iniquities as dander, motes and straw pieces. In Dutch it is called “vlooien” (removing fleas) but there is no question of this inconvenience. These animals have no fleas like a dog or cat. Occasionally lice appear. 

It is especially the showing of goodwill to maintain the social bond within the group.

One of them presses  with his fingertips locally the hair from a congener aside so that a bit of skin exposes and their target becomes visible. But picking up is a problem. A chimp is missing the opposable thumb needed to pick up small particles. Then he started to try:

  1. 1. with thumb against side of index finger, grabbing the speck of dust, successful only at straws,
  2. 2. Trying to wipe away speck of dust, sometimes it works,
  3. 3. trying to absorb dust with wet index finger, sometimes it works until

4.he picks up the dust with his lips  This is catching on.

It is a process that is still controlled by the intelligence ribbon but which is in fact beyond his creative ability.  The intelligence ribbon is yet the conductor but as said without a focused goal. The English language has  a good expression for it: trial and error.

What the intelligence is still to be able is to determine is whether a trial has a benefit. If this happens the trail-and-error process stops and a new manipulation is born.  

This is a creating ability of the brain that is not yet laid down in a Creatio. It gets the name Creatio trial-and-error and reads:

Creatio trial-and-Error

Is one of the capabilities of the brain that contains intelligence . It reads: the ability to solve an  incomprehensible situation by performing a number of random  manipulations. These are designed to satisfy the curiosity or a drift.  The result is that one of them is recognized to offer advantage and will be added to the arsenal as a gain.

I prefer to  the English phrase above "proberen op goed geluk" because it “sounds”  better. A Dutch authoritative dictionary  has trial-and-error as lemma.  

The actuator for this manipulation is here a drift namely showing benevolence to a congener, but can also be curiosity for instance as a hominid discovers an egg for the first time and after some trials finds that it contains a  tasty content.

In Figure 7, this Creatio is presented schematically.

Extensie 6 plaatje

Figure 7 Scheme of Creatio trial-and-error

There is a situation for which the available Creatio's offer no new manipulation (remove a iniquity from the coat of a congener), presented by sitcode y. This travels into the arsenal ribbon  and finds no match and Creatio Abstract fails. 

The intelligence ribbon now applies trial-and-error, represented by a tiny scroll for each trial, see PCB’s 1 and 2,  if there  is a hit i.e.. a trial (a manipulation) delivers an advantage, the process then stops and the manipulation becomes recorded on a PCB (y).

This process took place at one individual, displayed in І. 

At recurrence of the same sitcode these processes were not executed again. After all there was now a PCB with the appropriate manipulation available.

That is displayed in ІІ. Sitcode is "small iniquity on skin of a congener" represented by the symbol y.